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Will override the Reaper Enshroud eye transformation. There's not enough texture slots to have both.
Went with a upper fang/lower teeth combo of Lorfangs and Illybites, from personal preference, and dulled the bicuspids and first premolars on request. As with the others, I opened up the rear of the vanilla mouth mesh and added an extra mesh to the face group, too, to prevent looking out of the back of your character's head when their mouth is open; may clip out of the neck in extreme (Read: neck-breaking) poses.
Why did Square build their character models with aggressive overbites, and put additional overbite into their facial expressions?
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