Replaces Abyssos and Purgatory Hood of Striking with a single purple flame coming out of your neck. While I was messing around with VFX I originally hid the textures of the helmet and was surprised that the flame inside of the helmet still appeared. Then I enlarged the flame by 1.8 and moved the entire binder back in VFX so it would align with the neck of your character rather than float in the air where the helmet originally was. I also removed the flame sparks / embers that appear around your character.
Since I play Female Au'ra this will definitely work for them. However since the flame is located roughly where a characters neck is and due to different idle animations it may not appear directly over the neck for other races. I briefly tried it with other races and since the neck or collar size differs but the flame is the same size for every race you may need to adjust it by yourself. Also because of the fact that the flame isn't a 3d object and instead a flat sprite it will follow your camera from every angle. So it looks better from every angle except the front of your character. It was less noticeable when it was only inside of the helmet.
For those of you wishing to fix or remake this effect.
What I did was use (VFXEditor by ocealot) ingame by installing it from XIV Quick Launcher / Dalamud Plugins.
https://github.com/goatcorp/FFXIVQuickLauncherhttps://github.com/0ceal0t/Dalamud-VFXEditorVFXEditor
Loaded VFX: [ITEM] Purgatory Hood of Striking #0
VFX Being Replaced: [ITEM] Purgatory Hood of Striking #0
Parameters -> Revised Scale (Combined) 1.800
Particles -> Particle 1(Model) -> Animation -> Color -> #CA00FF
(Color of the Flame)
Particles -> Particle 2(Model) -> Animation -> Color -> #BD00FF
(Color of the Flame)
Particles -> Particle 4(Powder) -> Animation -> Color -> #000000
(This one controls the flame sparks / embers around your character) (Setting it to 0 makes it invisible)
Binders -> Properties -> Position -> + Z Coordinates -> -0.085
(This is where the effect will appear relative to your character) (Z moves it to the front or back of your character)
TexTools Modding Info:
1. I put a black blank texture over the model's Normal Texture Map so the helmet doesn't render and is invisible.
2. In Metadata I toggled so Au'ra Ears / Horns (HeadShowEarAura) don't appear.