AI Usage: None
Contributor Information:
@Spiswel for Asym Faces and the upscaled normals used!
Author's Comments:
NOW MADE FOR 7.0 FACES! If you need the old version let me know, I might still have it somewhere.
Normal maps now behave differently than they used to pre-DT. If you intend to use the in game toggle for lipstick, then you need to save your file in a specific way for it to work as intended.
- Use a program like Photoshop, or anything adjacent. Photopea and GIMP are both free!
- Export in .DDS format. Photoshop unfortunately doesn't have innate .dds support built in, but there's a free plugin you can add to enable it.
- Use Colour + Alpha and BC7 compression settings when exporting. This is so that it actually works as intended, exporting /without/ alpha will end up putting lipstick all over your face. oops
!! IMPORTANT:
- THIS DOES NOT INCLUDE DIFFUSES OR MODPACKS. packed inside the zip is a .psd for customization, this is a RESOURCE.
- if you plan to use the png right out the box, AsymFaces is REQUIRED.
- any other face will take adjustments, i strongly suggest using something clip studio modeler or procreate to view in real time.
- these are all not original to me, they're actually cut up bits from male miqo 2 and male elezen 4 i used for my own character.
- the .psd included is asym, but you can easily make a symetrical version by cutting the png's width in half.
- as it being asym, using the png included requires you to use the asym path, basically [long ass texture name here]_b_n.tex. the b is the asym path part.
if you have any modding related questions, I am not always easy to reach and so I highly recommend utilising a help channel in just about any modding discord! They're much more helpful than I am :]
!! PERMISSIONS:
Do not use my resource in paid content. Do not use this as a base for paid content.
Do not repost and claim as your own.
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