Glow requires Atramentum Luminis using Textures and Materials in the Skin Framework, and is adjusted by either colorset color or the usual [ALum] Emissive (Glow) Material Constants. Dyeable (no gloss strength or specular), colorsettable (full).
#16 - mask (and glow) #14 - top horns #12 - small tusks #10 - front canines #08 - big tusks (and glow)
Toggles: Advanced Editing > Meta Manipulations > Variant Edits (IMC)
A - top horns B - mask (why though?) C - small tusks D - front teeth E - big tusks
VFX ID - set to anything other than 1 to disable it.
Some clipping observed in bigger faces - male Highlanders and Roegadyns.