Adds glowing Ancient eyes for ALL RACES (as of Dawntrail)
Uses the official vanilla Ancient eyes method to place a glow layer over the eye, and does not require Atramentum Luminis or any other glow mods.
Closeup pics:
https://aetherlink.app/mods/7213432555042013184Warnings & Bugs:- Recommended for use with Penumbra collections (or screenshots only with TT) as this will also apply to NPCs and could cause issues.
- If increasing brightness, there may be a duplication in the eye lens that appears due to how the game uses mask textures. If this occurs, please revert the eye diffuse to default and leave the mask texture intact.
- Please note that if changing colour, your vanilla eye colour will influence the hue/saturation of the glow layer.
How to change glow colour/brightness (v2.0+):1. Select your face in TexTools.
2. Select the IRI A material.
3. If compiling from scratch, import the diffuse and mask textures. (You can find these within the mod files, or export them from an Ancient NPC face)
4. Select "Edit Shader Constants" and look for the Constant ID ending in EmissiveColor.
5. Adjust the RGB values. Higher values increase brightness, but values of 0.9 and above may cause visual artefacts.
6. Repeat for IRI B material if using Asymmetrical Eyes Framework.
Custom Colour CommissionsIf you don't know how to use TexTools and would like me to do it for you, please have a look at my commissions!
https://ko-fi.com/c/ef14eb6d30