DVNO For the mask to build on top of Serenity material pack helped build the Norm
Author's Comments:
Repainted overtop the game's Base eye to make my take of a realistic variant on it. Glow Option or Non Glow Option available, simply slot in the Mask of choice.
Set Up: Import via Text tools on the character face you want (make sure to only affect the Iris files, and place them in the correct Norm, Base, Mask locations) For Altering Glow affect, create and Import modpack into Penumbra and click Advanced > Materials. Select the Material you're affecting (Iri in this case), and scroll down to find g_EmissiveColor. Set up to your preferred color and level of Intensity!
Some races don't play nice in the sandbox, please reference the file "Open in Case of Not Working" and give that a shot.