Video preview:
https://youtu.be/zPKyW2daxlAThis mod is continuation of my old Smaller Awakening mod for Viper, now with more in-depth and advanced vfx editing for ALL abilities (yes, including awakening).
So the idea for this mod was to make viper abilities more conservative, smaller and manageble to be more on-board with other melee classes (maybe not with reaper but yeah). Now you can zoom in your camera and play some dugeons with probably little RP being able actually see your character through this insane mess of flashes and not having epilepsy after few minutes of playing viper. Now it's more realistic with less intense flashing all around your screen.
Changed:
-- All Awakening window abilities effects reduced for about 40%, flashing "dark wind" effects disabled, flashes and sparks of target-hit effects 70% reduced.
-- 1-2 combos are reduced for 20-30%, deleted strange wind and sparks effects where it was possible.
-- 3rd combo abilities (Flanksbane, Flanksting, Hindsbane, Hindsting) have their VFX massively nerfed because their animation is every time overwritten by Death Rattle anyways, but previous ability's vfx still persists, which is maddens me.
-- Death Rattle reduced for about 20%, deleted massive sparks/rocks smashing effect at the end.
-- Vicewinder and two Coils follow-ups was surprisingly good enough, made just slight reduction.
-- Twinfang and Twinblood enormous target hitting effects was reduced by 60%, which fits minor off-gcd abilities.
-- Uncoiled Fury size reduced by 30%, flashing effect in the middle of it reduced by 60%. Note that visual ability radius doesnt match its real aoe ingame hitbox anymore (same with Awakening skills btw).
-- Uncoiled Twinfang and Twinblood reduced by 60%, which fits minor off-gcd abilities and now they look more like bright fireballs, not like blinding giant meteors or some such.