Contributor Information:
SE for all the assets
Author's Comments:
This mod ported more than 100 pieces of in-game furniture into minion. You can spawn and pose them with Brio. No need to get a house. No more furniture floating nonsense. You can now quickly set up your gpose scene almost anywhere.
How to use:
Load it with Penumbra. Start gpose. Spawn the corresponding minion through Brio. Have fun.
A list of furniture-minion is included. You have to check there to see which is which.
In principle, you may try to use the Save/Load Project function of Brio to save the scene. But that is still in beta, and I never use that function, so no guarantee.
Limitation & Known Issues:
1. There are around 2000 pieces of furniture in the game. Only less than 10% of all furniture is ported. Your favorite furniture may not be included. No outdoor furniture in this mod.
2. Not dyable. The dyable furniture has the default color only. And the color may be a bit off because I don’t have the default color data. I manually pick one that looks close enough.
3. Light, water, fire, and other VFX are not reproduced.
Feel free to edit, upscale or whatever. I don’t mind. Credit is appreciated but not necessary. Let me know if there are any bugs/issues. Have Fun.
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Technical things:
If you want to port furniture yourself or if you want to change some of the colors, you may want to know the following. The bg/bgColorChange shader cannot be used elsewhere in the game. The idea is to use the Skin shader, with the shader key “Texture Mode” – “MODE_COMPATIBILTY”. The Character/CharacterLegacy shader seems to be a better choice, but you don’t need any texture editing if you use the Skin shader. Simply copy and paste the diffuse, the normal and the mask. The skin shader does not support partial transparency, but it does support transparency by using the shader constant “g_AlphaThreshold”. Setting the value to 0.5 is good enough for most of the time. Another reason to use the Skin shader is the shader constant “g_DiffuseColor”. This is where you may dye the furniture. The three values are the RGB value, with 0 = 00, 1 = FF. Sometime a single material may include both dyeable and non-dyeable mesh. The bg shader uses the alpha channel of the diffuse map to separate them, but we don’t have it in the Skin shader. My method is to duplicate that part in Blender. In the first copy we use AlphaThreshold to hide the non-dyeable part, and DiffuseColor to dye the dyeable part. The second copy will provide the non-dyeable part without being affected by the DiffuseColor. For some unknown reason, we do not need to and shall not use AlphaThreshold in the second copy to hide the dyeable part. Anyway, you can always use TexTools to see the details in the mod if you want.
Primary File or Link:
Vanilla Furniture Prop - Ported to Minion v1.0.7z : [ via
Direct Download ]
Other Files and Links:
History:
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