Contributor Information:
SE for all the assets
Author's Comments:
Porting Meteion into Miqo'te F.
Features:
A complete set of head, tail and legs to reproduce Meteion. The bird leg is on Pedagogy Longboots so that you can use a human leg or other gears if you want. Posable, similar to the NPC version.
What does it change:
Miqo'te F Face 1 -> Meteion Face
Miqo'te F Hair 191 -> Meteion Hair
Miqo'te F Tail 1 -> Meteion Tail
Pedagogy Longboots -> Meteion Legs
Available Bones:
Eyes, upper/lower eyelids, upper/lower lip A right (only right, it controls both sides), upper mouth corner right/left, front cheek right/left, upper cheek right/left, eyebrow inner right/left 1, eyebrow outer right/left, jaw, ears, head, neck, hair, tail
Limitation:
The head shape is completely different to the usual player head so that many things does not work well.
Neck & head bones are subtle, you may need to adjust both of them if you want a large transformation.
The rotation of the eyes and the eyelids is subtle, you may need to use translation if you want a large rotation.
Texture discontinuity around the neck seam. (I gave up, it is beyond my ability.)
No lipstick, not dyeable, no goth version, incompatible to head/face gear, no teeth/tongue bones.
Have to use both face and hair together.
Feel free to edit, upscale or whatever. I donβt mind. Credit is appreciated but not required. Let me know if there are any bugs/issues. Have Fun.
===============================================
No idea how to fix the neck seam. The texture resolutions, diffusion and normal maps are different cross the seam. I tried to use GIMP to draw it by hand, but clearly it does not work. If anyone can point me to the correct way, I may try to update it.
The skeleton is the same. It seems like changing the skeleton in Blender does nothing in game.
Primary File or Link:
Other Files and Links:
History:
Loading Mod History...