Oh boy, where do I start with this. This may have been my most ambitious port to date. First of all, this was a HUGE labor of love and one of the most time-intensive outfit projects I've ever worked on, but it was worth it to me. This is a port of an outfit from Soul Sacrifice Delta, a game for the PS Vita, and as you can imagine, the original model was fairly low poly and the textures were pretty small. The fur especially looked skrunkly as HELL. Looked fine on the Vita, would have looked like hot garbage in FFXIV. So I decided to do a glow-up of this outfit I adored so much. The following edits have been made:
• Mesh has been made high poly
• Textures have been upscaled
• Fur texture replaced with high quality fur texture, completely remapped
• Rings expanded from flat to solid rings
• Buttons created from scratch (they were originally just part of the texture, just flat) and added some extra detail (the Sanctuarium emblem because Toro, the cat on the cape, is canonically a Divine arm user, and don't ask me how I know that because I'd have to admit how much of a huge fucking nerd I am)
• Choker and flaps expanded to full shapes
• Fur lining on the cape and wrist has been replaced with the fur from Sakura Maria's model from Star Ocean: Anamnesis (heavily modified)
Glow can be toggled off in Penumbra if you choose.
This was even more work than usual because I had no way to rip the model in t-pose, so I all I had to work with was a static mesh. No bones, no weights.
If you're interested in seeing the original ripped model, you can check it out here:
https://www.deviantart.com/mihna-cohrvenn/art/Soul-Sacrifice-Delta-White-Cat-1358676160