Really grateful for Textools being as intuitive as it is, and also thank you to 0ceal0t for making an amazing VFX Editor plugin, and Goats for XIVLauncher
!!!! 6.5 INFORMATION !!!!
Many VFX file paths have been broken this patch. This mod will have to be manually reinstalled by all users. It has been updated and re-tested. Please let me know if you find any bugs, my contact info is below. Do not contact me with requests for additions please.
!! 1.2 Update !!
There was only one major broken VFX, which was "Verthunder III to Azure Bolt". I have remade the mod, and it should work fine now.
I don't currently have any plans for new VFX additions in future patches, but that doesn't mean there won't be any.
The next upcoming "change" for this mod will be a reworked demonstration video.
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This is a selection of mods that allows you to individually swap Red Mage's elemental spell VFX with their Black Magic and White Magic counterparts. Example: Verfire would now have the Fire II VFX, and so on. There are multiple options for some spells, as well as some fun extra options in under the Verextra Verfun category.
Vercure and Verraise do have replacements, but they are not in the demonstration.
If this mod gives you any issues, contact me at intrfrncdmn#8977 and I will look into it when I can. Do NOT contact me with requests or suggestions for additions please.
!! Demonstration Video !! --->
https://www.youtube.com/watch?v=5W5lV1Cvndo!! Extras Showcase !! --->
https://www.youtube.com/watch?v=lwDpp62w49MAll of these VFX have been edited for timing and sizing to better fit with Red Mage's animations.
All VFX are edited vanilla FFXIV VFX.
I don't do commissions and my mods are always free, but if you want to support me, check out my ko-fi:
https://ko-fi.com/intrfrncdmn