TBSE + TBSE-X MIDLANDER DEVKIT FOR MARVELOUS DESIGNER
A devkit with .avatar files intended for use in Marvelous Designer. Bodies have been upscaled in Blender by 1.09623 to better match MD proportions and imported into MD at 100% scale (CM units). Arrangement points/bounding boxes have been hand adjusted to better suit the proportions and posing of the bodies. Fitting suits were not included as I felt the results were not ideal.
Bodies are weighted to vanilla bones and posing can be changed in MD using them, however IVCS bones are still included (no weights) for visual reference when creating clothing (movement of IVCS bones will not affect the posing). These were ported into MD from Raykie's Blender devkit.
Other body types/sizes may be added in the future. You're welcome to use my bounding boxes as a base-point for other bodies.
CREDIT
TBSE, the TBSE Devkit and all their respective rights and permissions belong to Tsar.
View here:
https://beta.aetherlink.app/mods/6994949803713265664TBSE-X, the TBSE + TBSE-X Blender kit and all their respective rights and permissions belong to Raykie.
View here:
https://www.xivmodarchive.com/modid/47226IVCS bones and all their respective rights and permissions belong to Krisan Thyme.
View here:
https://krisanthyme.gumroad.com/l/iobrqINSTRUCTIONS
INSTALLATION -
After downloading this kit, open the folder labeled "TBSE + TBSE-X MIDLANDER DEVKIT FOR MARVELOUS DESIGNER".
If the folder is zipped, unzip it first.
Contents should include 4 .avt files intended for use in Marvelous Designer.
Navigate to your Marvelous Designer folder for Avatars.
( Example - C:\Users\Public\Documents\MarvelousDesigner\Assets\Avatar\ )
Copy + Paste or move either the "TBSE + TBSE-X MIDLANDER DEVKIT FOR MARVELOUS DESIGNER" folder or the 4 .avt files into your MD folder for Avatars.
These files should now be available under your "Avatar" options in Marvelous Designer. Click the "refresh" icon in Marvelous Designer if you don't see them.
In Marvelous Designer, double click on the icon of the avatar you would like to use. Options include:
tbse-midlander.avt (Base TBSE body for Midlander with no underwear, no genitals)
tbse-midlander-underwear.avt (Base TBSE body for Midlander with underwear, no genitals)
tbse-x-midlander.avt (Base TBSE-X body for Midlander with no underwear, no genitals)
tbse-x-midlander-underwear.avt (Base TBSE-X body for Midlander with underwear, no genitals)
EXPORTING -
After you have created your clothing, export instructions are:
file -> export -> FBX
Export FBX window settings:
Check 'Select an Avatar'
'Export all'
'Multiple objects'
File Type : Binary
FBX SDK Version : 2020
Scale : cm (DAZ Studio)
% : 100%
Texture : Relative Texture Image File Path
IMPORTING - (Blender)
Open the body you are using in Blender (recommended use: Raykie's Blender kit).
Under the item-> Transform subtab, Scale the body pieces+bones to 1.09623 (X/Y/Z). Do not apply this transformation.
Create a new collection for ease of navigation. With the new collection selected:
Go to File -> Import -> FBX
Select the exported file from MD
Use default import settings
Scale size: 1.00
It should import as the same size as the upscaled body.
Selecting everything in the collection you created (NOT the non-imported body), press ctrl + a and 'apply all transformations'.
Now, delete the imported skeleton/body parts that came from MD, leaving the existing body parts/skeleton from the original blender file (recommended: Raykie's kit).
Select your clothing, then select the skeleton.
Right click -> Parent -> 'With Automatic Weights'
Go to the skeleton and change the scaling from "1.09623" to "1.00", the clothing should shrink with it. Change the body parts back to "1.00" as well.
Model+clothing should now be "regular" size to export from blender and import into TextTools.