Adds glow to the super fluff tail 3 highlight. Credit to nyaimimo for the super fluff tail model and Nylfae for the glow. Must enable Hair Framework (textures and materials) in Atramentum Luminis 3.0 for glow to work.
The glow intensity depends on the color of the highlights as well as user-determined luminis settings. To modify to your preference, navigate to the 'Advanced Editing' tab in Penumbra. Select the 'Materials' tab and then under 'Select .mtrl File' click on the tail file. Under 'Advanced Shader Resources' and 'g_Material Parameter' dropdowns are the glow parameters. #08 (ID: 0x8F6498D1) z: glow scaling in well-lit areas w: glow scaling in dark areas #09 (ID: 0xA5EDBE5C) x: bloom scaling in well-lit areas y: bloom scaling in dark areas
Note: The glow works with the game's glare setting either enabled or disabled, however it is more emissive with it turned on.