Uses Atramentum Luminis for glow, and if anyone does bother looking into the files, you'll notice an unused normal map... Lets just say I still don't know how to make that look good sooo yeah...
Updated to DT! The glow is disabled by default, to enable it you have to go to advanced editing. Go to materials tab and select the material file being used (should be highlighted), within the file look for material constants and underneath it you should find "g_EmissiveColor". That will be how you adjust your glow intensity and color! Don't forget to hit save to file afterwards!