This is my first major VFX project but it was made with a lot of care and a love for the Red Mage job. My goal was to make something that feels good in combat with a similar flow to the base version. It's not the flashiest thing out there, but I was careful to not have anything feel too "off".
Features...• A complete shift to rods/canes (see the description tab in Penumbra for a list of converted weapons, I tried to include a decent selection)
• Over 40 new spell effects, including low level spells and a less blinding LB3
• Complete overhaul of animations to be staff-friendly
• Two spell channeling animation options
• Deep Dungeon support
• PvP support
Preview:
https://youtu.be/WwioE-ZYMa4A general note: I've had a handful of reports of animations not working but I've yet to be able to reproduce this myself. Make sure you're enabling this on a Penumbra collection that's linked to your character and not <Default>, and that Penumbra is up-to-date (and if there's just been a major patch, give it a few days).
v1.0.6 (5/28/2026)
◦ Fixed F Viera's sheathed weapon placement
◦ Added a Phantom Hanger -> Longpole conversion and a Talekeeper -> Ingrimm conversion
v1.0.5 (12/26/2025)
◦ Fixed the new ranged versions of Enchanted Riposte/Zwerchhau/Redoublement
v1.0.4 (10/7/2025)
◦ Added a Rapier of the First Light / Sacramental Rapier -> Rod conversion
v1.0.3 (9/13/2025)
◦ Fixed the sound for draw/stowing Rapier of the Heavens and its variants
◦ Tightened the sound falloff for a handful of abilities
v1.0.2 (9/6/2025)
◦ Fixed the BLM Staff of the Round/Heavens from appearing invisible
◦ Added a Phantom Rapier -> Rod conversion
v1.0.1 (8/24/2025)
◦ Hopefully fixed an issue with M Hrothgar, M Roegadyn, M/F Lalafell not using the correct battle stance
Have fun and stay hydrated.