After playing ff14 for many years, I always feel that the game lacks a sense of attack, especially for some early jobs. So I think I'll try to remake some skill effects, which may increase the sense of attack and hand feeling. However, some skills are over updated, which is my personal interest or aesthetical standard.
This time, I brought the skills mod of the Summoner.
May you like it~
I use o12s effects for virus series skills, and use effects similar to Akh Morn in all ruin series skills.Because I personally consider that the virus dot skill and "program virus" are quite compatible.and they all comes from Allagan age. And Akh Morn is the most representative of the Summoner.
the Video Preview：https://youtu.be/L1JcxhiBp9g
If you like my moding work.
I'd be very glad if you want to support me.https://ko-fi.com/papapapachin
Since I only published these Mods in Chinese Forum at the beginning, I named mods according to my own preference at that time. Now when publishing these Mods here, it will be very troublesome to change their names, especially their names inside textools. Therefore, this is an instruction, providing various versions of MODS translation for reference.
Japanese skill name=English skill name=Chinese skill name（in video）=Chinese skill name（in textools）
※Because it can not link VFX with buffs, Bahamut's wings have a fixed time. Even if you ends the Dreadwyrm Trance earlier, it won't disappear earlier.
※※※You can remove all sources of shaking from your own XIV settings. Character Config, Control Settings, General, and disable "Enable camera effects when initiating actions."