A sculpt + texture makeover for Hermes! I've been wanting to do this for a long time since he's got ARR quality textures and an equally crunchy model. Like always, I took some liberties with his features to make him more distinct, but still 'him' enough to blend well with other vanilla characters.
Changes made include a high-poly and smoothed model, hand painted diffuse texture, improved normal map, & more realistic lashes + brows.